All 3d models were based on concept art received from production. Worked within a team at Ironhead Studios to help bring these characters to life.
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Piece: Helmet | Character: Arthur | Project: The Tick (2016 )
Created Season 2’s version of the helmet, along with additional assets for the show.
Primarily used Cinema 4D for this character’s hard-surface modeling.
For The Tick, focused on ZBrush to sculpt more organic forms, ensuring accuracy and stylization aligned with the show’s aesthetic.
Utilized multiple techniques to create intricate textured armor.
Mapped out UV patterns for precise extrusion detailing.
Set up clones of 3D-modeled tiles to seamlessly cover the desired form, ensuring a structured and polished design.
Piece: Shoulder and Chest | Character: The Mandarin
Project: Shang-Chi and the Legend of the Ten Rings (2021)
Piece: All Armor Pieces | Character: Super Commando
Project: The Mandalorian S3 (2023)
Sculpted hard surface components using Cinema 4D.
Designed metal parts in SolidWorks, optimizing for real-world fabrication.
Prepped model for water jet cutting for select metal components and CNC machining for others, ensuring precision and authenticity in the final build.
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Contact | helixluna@gmail.com
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