3D Design and Modeling

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Characters: Pharah, Genji, and Tracer
Worked On: Enlarging the animation model of these characters and making the parts 3D printing friendly (converting the parts to water tight models). In addition, we added in detail to make the characters appear to look like toys.

Worked On: sculpting the chest, gauntlets, hips, and back
taking the 2d art of the basketball players and applying them as a relief all over the armor

Worked On: For Khaby Lame I prepared files using Illustrator to create cut files for the vinyl cuts and for the color gradient printed on his jacket. I used Solidworks to make his metal buckles and Cinema 4D to make the sculptural elements that were attached to his shoes.

Worked On: Crystal Details and Vinyl Cut Outs